March of the Warlords

I’ve continued the theme of creating skeletons by now constructing the legs for all four of my Warlords: once again, buoyed by some great examples of creative poses, I’ve offered my own spin on a few to again evoke movement and destruction in equal measure. I’ll continue to add to these as we go, but it does start getting them to look more like the God-machines they are, and brings them ever closer to the painting table!

Both pairs are evoking the ‘stepping-on’things’ style that’s popular at the moment, and I’ve continued to utilise original Epic bits (including a demonstration of a future Land Raider’s demise, hopefully!), as well as some appropriate 40k terrain materials for the collapsed building effect, to start getting the visual in place:

Warlord1

Warlord2

My current debate is whether they actually need to be positioned to be taller – whether that’s via additional cork or something else, as the next picture demonstrates when next to the Reavers as part of the whole Legio that they might benefit from something more. Certainly something to consider anyway! I’ve also added textured paste to all the bases to start making it look more like the urban ruin theme I’m attempting, although naturally – this won’t be the final colour! It has started to hide any messy joins, as well as help to bed in things like the trenches or craters on various bases, which is a great start.

TitanLegio

Next steps will be to get the bodies built for the four Warlords, and complete their magnetisation – before we can start getting paint on things!

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Skeleton Structure

Working on the structure of the Titan skeletons has been really fun, particularly for trying out new poses and what might be feasible whilst being able to fit the external armour on afterwards! Once again, inspired by the many different poses that others have been using, my take on some of those looks will be included below as homage, because they are truly brilliant ideas, but it’s not something I can take credit for! I’ve settled on some relatively active poses with all my Titans so far, to convey that sense of movement, but with more to be added to the respective bases, these are definitely still works in progress.

The climbing Reaver, complete with Warhound kill:

ReaverFrontReaverSide

The building Reaver:

ReaverFront2

The two Reavers:

Reavers

As well as the Reavers, I’ve finished building the Warhounds up to their respective skeletal structures. As part of the process, I’ve magnetised all the different weapon options for arms and carapace, so these can be swapped out as needed.

The hunting pack:

Warhounds

I’ll need to keep working on all the bases, but now I’ve got rough body positions for these Titans, it should be easier to keep adding flavour and appropriate items to complete them.

Follow the Reaver

Having made a positive start of basing all my current Adeptus Titanicus models, I’ve now started working on building the Titans themselves, with some suitably creative poses. There has been no shortage of inspiration showcased by many others on the basing and building front, which has led to something that looks like the below.

I had initially started with building the legs of the Warhounds, but wanted to move the Reavers forward then, as they have some of the slightly more ambitious posing and bases of the Legio as a whole. I’ve initially started by using BlueTack to find the appropriate sort of pose, which’ll shortly be glued once the logistics and mechanics are finalised visually. I’m keeping them in their skeletal format, where possible, to enable easier painting in due course.

So, the first of the Reavers is currently modelled as follows:

Reaver

Reaver2

When taking the photo, the fist had slipped slightly, and so I’ll re-position this to be at an angle closer to horizontal, to hopefully evoke the ‘breaking through’ with the stride pose. I will still have this magnetised, even if it feels somewhat excessive, just so I can swap this in future depending on potential weapon packs, or alternative sculpts. It’s likely to be either Ferrum Mori or Dread Wake – given the current armament, which’ll be reflected in the painting.

I’ve also added a couple of shots of some of the bases that are a work in progress, such as the trench base. I’d like to add a rampart to the lip potentially, and this’ll still need to be textured, but hopefully gives a quick ideal of how it can be done. The cork was cut into a circle, separated – and thin strips of Plasticard were used to trace round the rough break between the two halves. Additional duckboards have been added in strip format too down the centre, and Milliput has covered the general gap between the plasticard and edge of the cork – as well as adding a more pronounced ‘edge’ to the trench.

TrenchBaseTrenchBase2

Will report on more Reaver based progress soon!

 

 

Rigo(u)r Mortis

With the recent release of Adeptus Titanicus (a new imagining of the classic game of Epic set within the Horus Heresy), it was something I knew I wanted to delve into. The opportunity to command lots of Titans fighting in a smaller scale was too good to pass up – and I’ve been excited by the prospect of owning some of these iconic models and using them on the tabletop.

The choice was inevitably simple: the Legio Mortis, as per my Warhound’s paint scheme and the sympathetic colour scheme of my Knight House, but also as Traitors and allies to one of my main armies, the Death Guard. I want to do these justice, given that they can be showpiece models in themselves due to the lower count of figures required for this game, and to also focus on the other aspects like basing to help provide a sense of scale for this too.

My initial focus therefore has not been getting them ready for the tabletop, contrary to my normal machinations, but rather planning the sort of mini-diorama each base can potentially be, and crafting that accordingly. I hope to experiment with these models more in style, with my airbrush and oil paints, and things of that ilk – to continue to develop those modelling skills and to produce what I hope to be stand out models for gaming in future. The emphasis therefore, is on rigour – hence the title!

So far, for the Legio, I’ve made the following collection of bases:

Bases

These are currently a mixture of cork tile, 40k buildings, old Epic ruins, and some suitably damaged new scale Titanicus buildings, supplemented with plasticard and Milliput. There’ll be a number of other additions to help these look suitably ‘urban ruin’ in due course, as well as the use of some of the traditional Epic models to help enhance the sense of scale and immersion. I’ll be texturing these once the Milliput cures – but these should give a good overview of the general style that I’ll work towards through the construction process.

I’ve most certainly taken inspiration from so many fantastic modelling and painting projects that have been cropping up recently; it really has provided so many fascinating ideas to work with such eminently poseable figures. We’ll see how these turn out!

 

 

The Fleet

Last year, for another great painting event (the Call of Chaos), I chose to do something different and prepare my Battlefleet Gothic stuff. With the appropriate upgrades (i.e. Warmaster and the obligatory Mark of Nurgle) it would be just shy of 1850pts and a viable fleet, and so I thought it would be a good opportunity to paint something outside of my normal scale and scope. The roster and stages of completion are below!

Death Guard Battlefleet – 1850pts

1.       Styx Heavy Class Cruiser – 275pts

2.       Acheron Class Heavy Cruiser – 190pts

3.       Chaos Devastation Cruiser – 190pts

4.       Chaos Devastation Cruiser – 190pts

5.       Chaos Devastation Cruiser – 190pts

6.       Chaos Devastation Cruiser – 190pts

7.       Chaos Murder Class Cruiser – 180pts

8.       Chaos Murder Class Cruiser – 180pts

9.       Chaos Idolater Class Raider – 45pts

10.   Chaos Infidel Class Raider – 40pts

11.   Chaos Infidel Class Raider – 40pts

In the fitting-docks:

BFGFleet

Basecoating (I went with an all-over black for uniformity, before the usual white, in a sort of zenithal manner):

BFGFleet Undercoated

I then did the usual colour blocking (green trim and metals):

BFGFleetWIP1

An initial wash:

BFGFleetWIP2

I proceeded to weather, base and detail, before finishing:

BFGFleetFinal1BFGFleetFinal2

The warp roiled as the prows of the fleet cut through it. They knew their purpose: driven with the clarity provided by ten thousand years of fighting their cause. They had been called by Chaos, and answered the Warmaster’s summons for the next Crusade with their void-borne fury. 

 

Orbital Assault

The next project for the painting table sees a selection of flying models land, including the Daemon Primarch Mortarion himself, and a number of Drop Pods in the form of several Dreadclaws and a Kharybdis:

Vow 1 Mortarion Drop Pods

These will as ever be multi-functional, for both my 30k and 40k Death Guard, and offer a very direct method of transporting the Legion into battle!

I’ll also be working on things I can potentially deploy within them, including a lot of the great new Death Guard plastic models, and a few other supporting bits in the form of a Librarian/Sorcerer and a Leviathan:

Vow 1 Leviathan and New Death Guard

I have a separate Dreadnought Drop Pod and standard Legion Drop Pods for Tacticals to come at some point as part of the Orbital Assault list, but there’s plenty to be getting on with here. The intention is to do this all in the traditional paint scheme I tend to use – with a few twists to account for the mutations on the new Plague Marines.

Cognisance

I became conscious that I hadn’t posted an update to this blog in ages – and felt that this should be rectified! Since the last post (April 2016), I have not been inactive in the hobby – and have plenty to show, both Death Guard and otherwise! With the recent release of Codex: Death Guard and the new Edition of Warhammer 40,000 (8th Edition), there is an entirely new range of lovely models to build and paint, including the Death Guard Primarch, Mortarion himself, in plastic. This should mean in due course I’ll be getting lots of the newer sculpts painted up in the traditional scheme in order to get them ready for the tabletop.

From a gaming perspective, this has mostly been dominated by games in the Horus Heresy, including a few narrative campaign weekends, such as Throne of Skulls. My Heresy-era Death Guard have therefore have become suitably battle-worn, to match their paint-scheme, and have grown yet further. The next project for them will be an Orbital Assault Drop-Pod list, as I’m looking to flesh out possibilities for running different Rites of War depending on the game or the event. To complement my Death Guard, I’ve been working through a number of Mechanicus/Mechanicum elements, which have been suitably themed to have potentially questionable loyalties, as to whether they may or may not be Hereteks… as not everything’s allegiance is binary…

This aspect of the hobby began in early 2016: I started initially with Skitarii Vanguard, putting together a core of six units – one of which will have three Plasma Calivers, and the rest will have three Arc Rifles:

In order to get a correct number of Arc Rifles, I bought extra from the Kataphron sprue – and with a cut Radium Carbine, and a small piece of plasticard, we were in business!

This progressed quickly, as I look to paint them in a Ryza-based scheme: the use of orange would appropriately tie in with my Death Guard, as well as being a lovely bright colour! After construction, I looked to get things sprayed grey (including a few other notable additions, such as the Dominus and the Kastelan Robots) to go with the pre-built and sprayed Ruststalkers and Infiltrators (which lurk in the back of the photograph…):

SkitariiSpray3

Working then from a base layer of orange on the Vanguard, Robots, Datasmiths and Dominus, it was good to get the main colours on and blocked, before starting to work in on the lovely details:

SkitariiOrange4

Metals and their first wash:

SkitariiWIP5

Carbines and bases:

SkitariiWIP6

Starting to pick out details:

SkitariiDetail7

En masse:

SkitariiNearFinal8

Then, wanting to venture further into the Heresy side of all things mechanical – I picked up some initial bits to start off with and to form the core of the army:

MechanicumStart9MechanicumFirstBuild10

I then worked on a larger selection of robots, in a variety of sizes. Some Kastelans:

KastelanWIP11KastelanWIP12

A mixture of 30k Mechanicum: Thallax, Castellax, Ursarax, a Domitar and a Thanatar, and associated Datasmiths and Priests:

MechanicumWIP13MechanicumWIP14

I’ve also focused on thematic basing, which I believe captures a suitable ‘Martian’ or technical off-cut style, completed with broken cogs and gears, a few tufts of hardy grass, and set around the Ironearth/Ironcrust Technical Paints:

MechanicumBasing15

A close-up example:

MechanicumBasingFinal

To lead them, I added and started to paint a Magos (to be used as Scoria for competitive games), and added another Thanatar for fire support:

MechanicumAdditionsMechanicumAdditionsCloseUp

Here are a few WIP photos of Scoria:

ArchmagosScoriaWIP2ArchmagosScoriaWIP3

It was around this time that I added (yet) another Thanatar, and kept trying to keep everything cohesive, by tying in similar spot colours among the overarching scheme:

ThanatarManipleWIP

Here’s a photo of the (ever-)growing Cohort:

MechanicumArmyWIP

With a couple of pictures of the Thanatars complete, next to their master:

ThanatarManipleCompleteThanatarManipleComplete2

To make sure my Legio Cybernetica Cohort remain legal, I did require some more Castellax to fulfil the core of my army, so had to bulk that up further. I tried to match those armed with four Dark Lances, with four more toting Heavy Bolters:

CastellaxWIPCastellaxWIP2CastellaxWIP3CastellaxWIP4

As well as then thinking about the other things to start adding, such as an additional Magos Dominus and some Tech Thralls:

CastellaxWIP5

For a Bolter & Chainsword event, Loyalty and Treachery, I also pledged to add a number of further options, including Vulturax, Krios Venators, and more Thralls. A few photos of them in progress are included below!

LoyaltyTreacheryWIPLoyaltyTreacheryWIP2LoyaltyTreacheryWIP3

For my Thralls, I wanted to pick out all the details as they are such great models (despite their relatively low points cost on the tabletop!). I’ve picked out all of the cables in different colours, and used these to help tie them in with the rest of the robots. I chose to do these in yellow, rather than orange, just to reflect both their semi-human nature and to be reminiscent of Hazardous Materials suits. A quick progress photo:

LoyaltyTreacheryWIP5

More final details:

TechThrallsWIPTechThrallsWIP2

The support cohort together as completed:

LoyaltyTreacheryComplete1LoyaltyTreacheryComplete2

Having completed this, I now have somewhere in the region of 4,000pts of Mechanicum (and a reasonable amount of Mechanicus, to be totalled), which has expanded into quite a sizeable amount of support units. Bar the Vulturax and the Krios Tanks, I’ve been able to magnetise a case to fit all of the above Mechanicum in – with a quick example shown below too:

MechanicumCase

It has made things very usefully portable! I’ll follow this blog-post with a few photos of it in action: it plays very differently to the Death Guard within the Heresy setting, and will hopefully be a useful contrast and supporting element in future. With the new Forgebane boxed set having just been released, I’ll show some WIP photos of the Armigers, before looking to turn my focus back towards the Death Guard. Until next time!