Sons of Horus – Tester!

Here are a few initial photos of one of the initial Sons of Horus characters I’ve completed!

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The photos do make him look significantly more blue than he actually is… however, he’s been a lovely model to paint – and I’m feeling very happy with the scheme and confident this can be replicated en masse in future.

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A new project!

With 2019 approaching, I’m excited to start kicking on with another project… the Sons of Horus!

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Whilst there’ll still be a lot to do on my Death Guard, I thought this might be an exciting side project with a completely different play style and colour scheme – which would complement my current forces nicely. Initial photos of one of the tester characters to come!

 

 

Techno-Heresy

In previous posts, I’ve outlined my Mechanicum forces for the Horus Heresy, which are useful allies to my Death Guard forces in 30k. In being lucky enough to get a ticket to attend the recent narrative campaign weekend at Warhammer World, The Invasion Of Lannar IV, I needed to prepare an army. In terms of practicalities, I knew my Mechanicum would take up a smaller amount of space in cases, which would be useful over a weekend of seven games, ranging from 1000pts-4000pts.

With the recent release of the Mechanicum’s Primarch equivalent, Anacharis Scoria, I thought this would be an ideal time to get him ready. I knew I had a week or so to do this, so I started in earnest – and here are a few photos of that progress.

The initial build:

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A comparison shot with Cawl:

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When sprayed:

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(And the next photos will be on the table!)

I also wanted to make sure my rank-and-file looked suitable for gracing the gaming tables at an event where the standard of painting and modelling would be incredibly high. As such, I went and added transfers to all my models (and then weathered them suitably) – an example of the work in progress is shown below:

TransfersWIP

(I chose to be consistent where possible, with the cog-skull icon being placed on the left shoulder, and then the right using the identifier for that particular automata. These vary in size, and with some additional transfers, depending on the size of said robot!).

The weekend’s games were all themed around this invasion, representing a planetary assault and subsequent struggles for control over key areas of strategic value. It was a fantastic narrative, and packing in so many games against superb opponents made for a wonderful weekend, and great celebration of the hobby.

It kicked off with a 4000pts game on the Friday night, where I played against a beautifully Blood Angels army (that went on to win overall Best Army at the event!). I now lament my lack of photos of playing against it, particularly as it had a beautiful Thunderhawk as a centre piece (which I’ve not played against before). Aside from the Thunderhawk, it had three Vindicator Laser Destroyers, a Stormeagle, Whirlwind Scorpius, Command Rhino, and a few large Assault Squads with associated characters, Tactical Squad, Box Dread, and a Leviathan in a Dread Drop Pod (and perhaps other things I’m forgetting!).

The Blood Angels were deployed in a corner – I think I may have seized the initiative in this game, and pouring a whole army’s firepower (bar the Vulturax in reserve), destroyed two of the Vindicators and knocked a hull-point or so off the other, and took out the Scorpius and Command Rhino, making for a very successful first turn – and particularly, by removing the Rhino, impacting on the plan for the rest of the Deep Striking units. It meant that as units then came in (sometimes, scattering inopportunely), I was able to concentrate firepower in a useful demonstration of target priority. The Thunderhawk had a rather large impact, in that using the Destroyer weapon killed Scoria outright – but bringing it down was a really cinematic and exciting moment. In the end, I’d wiped everything out in a fantastic game to start the event!

The army facing down the Blood Angels:

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Shifting focus across the board:

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Continued:

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The second day started with the second game: this time, it was 2500pts a side, and saw the Mechanicum face off against the Ultramarines. The force included a Malcador Infernus (I think!), three Javelins, a Spartan with Terminators, a Sicaran Venator, two Quad Rapiers, and two squads of Veterans in Rhinos. This mission involved deploying opposite one another (corner to corner), with a few objects to seize and control.

Here’s a quick photo of the general set-up as we started getting into the game:

Game2(1)Invariably, with limited scoring choices (and especially so at the lower points level), Veterans jumped onto the objectives in the last turn, but the Mechanicum had exacted a very heavy toll on the Ultramarine forces.

The next two games were 1000pts with our Recon forces, which were part of the theme of the event, as they scouted ahead of the main army to establish a beachhead. The first of these saw the Mechanicum face off against Custodes, in a force featuring Jetbikes, two squads and their commander. Once again, whilst objective based – the Thallax and Thralls proved to be slightly squishy compared to even the moderate AP of their opponents’ weapons, and the trade-off for scoring was perhaps not wholly successful! Here’s a quick snap of the face-off and courageous advancing of the lobotomised warriors:

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(Due to a random event, as the attacker, I lost quite a number of the Thralls in the left bottom hand corner – which didn’t help things!).

The next game, however – against the Space Wolves, was somewhat more successful – and would be one for the sagas!  Three objectives to take and hold, with bonuses scored for successive turns holding them (until they are removed from play). The terrain worked really well for this sort of game, and was suitably cinematic with two roof-top duels – and the Thallax did really well in their advanced role! The Thralls also performed admirably, tying up the Seekers and characters for long enough, whilst everything else worked through the Recon Marines or Tactical equivalents. A couple of photos of the deployment and the action:Game4(1)Game4(2)

Ultimately, I was able to wipe out all of the Wolves, and hold all of the objectives, which I think suggested the potential of this force. It was a great game that went back and forth, and those Thralls again worked so effectively.

The fifth game saw the Mechanicum face off against Custodes at 2500pts this time: featuring Valdor himself, a couple of large squads, Terminators, a Dreadnought and Jetbikes. With objectives in play again, particularly those to defend, it meant I needed to play more tactically than normal – and this did involve a lot of inviting the Custodes on to the massed firepower of the Cybernetica Cohort! It worked effectively to help keep them at bay, and to secure the necessary objectives for the victory. Some photos of the deployment and game:

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The third day then started with another Recon mission, and I got to play my previous Custodes opponent at this points level from the day before. In a game centred around securing a mysterious objective, an opportune seize (I think!) meant I could jump forward and grab this, and try and retreat. We then fought a glorious war of attrition, that eventually just left the Magos standing, unable to obtain the objective at the last. Another brilliant game, that came down to the very last, with the enjoyment of so many Thralls thwarting progress once again!

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The ‘meatgrinder’:

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To round off the weekend, the seventh game was another at the 4000pts level. It all hung in the balance: if all the Traitors could win, we might snatch victory… Safe to say, I did my part in (yet another) wonderful game, against the Imperial Fists. It was the first time I’d played against a Mastodon, and the army featuring Quad Heavy Bolters, a ten strong Lascannon Squad and a ten strong Heavy Bolter squad, lots of Land Raiders, and then Breachers, Vets, and Terminators, in the variety of transport options – lead by Sigismund himself.

Photos of our deployment:

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And, another seize I believe, which meant I was able to really use target priority to my best advantage. Taking out the Lascannon squad early, and starting to whittle things down on one side of the board (away from the Mastodon!) worked effectively. One Castellax maniple nobly advanced on that side of the board to draw that initial attention, and so I could work to remove the other threats before dealing with that and the contents in an epic showdown. Mindful again of the spread objectives, I tried to manoeuvre round to give as much time firing as possible, which worked well:

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Sigismund, with the remains of his retinue (indeed, the last of the force), was all set to charge Scoria and his automata – but failed the charge, and died to Overwatch. A fitting end…! Another great game, pitting these two huge forces against one another, truly emblematic of the Heresy – and a brilliant way to end the weekend!

Afterwards, we rolled the hypothetical duel between Sigismund and Scoria… and Scoria killed Sigismund in that single round of combat (suffering no damage). (As well as Sigismund’s ‘fleet’ re-roll, which was also failed – so clearly wasn’t Sigismund’s day!)

In summary, it was a superb event with a great narrative and camaraderie throughout, and was a real pleasure to take part in. I’m very much looking forward to the next Heresy event now!

During the weekend, I picked up some Vorax to supplement the scout force in future, as well as some additional pads for my Death Guard. The next project is likely to be involving the Heresy, but in a slightly different scale…

 

 

Cognisance

I became conscious that I hadn’t posted an update to this blog in ages – and felt that this should be rectified! Since the last post (April 2016), I have not been inactive in the hobby – and have plenty to show, both Death Guard and otherwise! With the recent release of Codex: Death Guard and the new Edition of Warhammer 40,000 (8th Edition), there is an entirely new range of lovely models to build and paint, including the Death Guard Primarch, Mortarion himself, in plastic. This should mean in due course I’ll be getting lots of the newer sculpts painted up in the traditional scheme in order to get them ready for the tabletop.

From a gaming perspective, this has mostly been dominated by games in the Horus Heresy, including a few narrative campaign weekends, such as Throne of Skulls. My Heresy-era Death Guard have therefore have become suitably battle-worn, to match their paint-scheme, and have grown yet further. The next project for them will be an Orbital Assault Drop-Pod list, as I’m looking to flesh out possibilities for running different Rites of War depending on the game or the event. To complement my Death Guard, I’ve been working through a number of Mechanicus/Mechanicum elements, which have been suitably themed to have potentially questionable loyalties, as to whether they may or may not be Hereteks… as not everything’s allegiance is binary…

This aspect of the hobby began in early 2016: I started initially with Skitarii Vanguard, putting together a core of six units – one of which will have three Plasma Calivers, and the rest will have three Arc Rifles:

In order to get a correct number of Arc Rifles, I bought extra from the Kataphron sprue – and with a cut Radium Carbine, and a small piece of plasticard, we were in business!

This progressed quickly, as I look to paint them in a Ryza-based scheme: the use of orange would appropriately tie in with my Death Guard, as well as being a lovely bright colour! After construction, I looked to get things sprayed grey (including a few other notable additions, such as the Dominus and the Kastelan Robots) to go with the pre-built and sprayed Ruststalkers and Infiltrators (which lurk in the back of the photograph…):

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Working then from a base layer of orange on the Vanguard, Robots, Datasmiths and Dominus, it was good to get the main colours on and blocked, before starting to work in on the lovely details:

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Metals and their first wash:

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Carbines and bases:

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Starting to pick out details:

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En masse:

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Then, wanting to venture further into the Heresy side of all things mechanical – I picked up some initial bits to start off with and to form the core of the army:

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I then worked on a larger selection of robots, in a variety of sizes. Some Kastelans:

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A mixture of 30k Mechanicum: Thallax, Castellax, Ursarax, a Domitar and a Thanatar, and associated Datasmiths and Priests:

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I’ve also focused on thematic basing, which I believe captures a suitable ‘Martian’ or technical off-cut style, completed with broken cogs and gears, a few tufts of hardy grass, and set around the Ironearth/Ironcrust Technical Paints:

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A close-up example:

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To lead them, I added and started to paint a Magos (to be used as Scoria for competitive games), and added another Thanatar for fire support:

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Here are a few WIP photos of Scoria:

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It was around this time that I added (yet) another Thanatar, and kept trying to keep everything cohesive, by tying in similar spot colours among the overarching scheme:

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Here’s a photo of the (ever-)growing Cohort:

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With a couple of pictures of the Thanatars complete, next to their master:

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To make sure my Legio Cybernetica Cohort remain legal, I did require some more Castellax to fulfil the core of my army, so had to bulk that up further. I tried to match those armed with four Dark Lances, with four more toting Heavy Bolters:

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As well as then thinking about the other things to start adding, such as an additional Magos Dominus and some Tech Thralls:

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For a Bolter & Chainsword event, Loyalty and Treachery, I also pledged to add a number of further options, including Vulturax, Krios Venators, and more Thralls. A few photos of them in progress are included below!

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For my Thralls, I wanted to pick out all the details as they are such great models (despite their relatively low points cost on the tabletop!). I’ve picked out all of the cables in different colours, and used these to help tie them in with the rest of the robots. I chose to do these in yellow, rather than orange, just to reflect both their semi-human nature and to be reminiscent of Hazardous Materials suits. A quick progress photo:

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More final details:

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The support cohort together as completed:

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Having completed this, I now have somewhere in the region of 4,000pts of Mechanicum (and a reasonable amount of Mechanicus, to be totalled), which has expanded into quite a sizeable amount of support units. Bar the Vulturax and the Krios Tanks, I’ve been able to magnetise a case to fit all of the above Mechanicum in – with a quick example shown below too:

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It has made things very usefully portable! I’ll follow this blog-post with a few photos of it in action: it plays very differently to the Death Guard within the Heresy setting, and will hopefully be a useful contrast and supporting element in future. With the new Forgebane boxed set having just been released, I’ll show some WIP photos of the Armigers, before looking to turn my focus back towards the Death Guard. Until next time!

Salute 2016 – Steampunk!

Last Saturday, I was lucky enough to make my annual pilgrimage to Salute this year, held at the ExCel Centre in London by the South London Warlords. It’s an event I’ve been attending since roughly 2000 (with the odd gap here or there), but is one of my personal wargaming highlights of the year! It’s always great to see so many different traders, displays and games all on one day, and an opportunity to catch-up with friends and immerse oneself in a day dedicated to all aspects of the tabletop hobby.

I had tactically reserved a few of the things I’d really wanted (The Horus Heresy ‘Red Books’, some Battlefoam and a copy of the new SAGA release for a friend), which meant I could dedicate time to enjoying the show more broadly, and seeing what else there was on offer. And, there is a lot! It really does include every company great and small, which is fantastic for seeing new things from every possible genre and theatre you could ever wish to play. With some fantastic show-only deals too, it’s always worth a look! There are a number of displays and participation events run by clubs and societies, as well as traders themselves – which makes for an action-packed day, with plenty to view and do.The day goes very quickly (when I was younger, it felt like it lasted an age, in a good way!) – and there’s inevitably so much to see, you can’t truthfully do it all justice – but some of the photos below are some personal highlights.

There was a giant Heresy game run by the South London Warlords entitled the ‘Brotherhood of Mars’ – which was great to see given my current focus on 30k:

 

 

Warlord Games had a couple of boards to show off their new game: ‘Beyond the Gates of Antares’. I’ve yet to open the starter box, but I’m looking forward to it!

 

Warlord were also demoing the rules for their new alternate war game – Konflikt:

‘All Quiet on the Martian Front’ looked very fun too:

 

Hawk Wargames were there as ever, and nice to post the annual photo of the amazing ship they normally bring:

 

There was a Mad Max participation game going on too – it looked like great fun:

 

Mantic had a great display board to advertise Deadzone 2.0 – I’m looking forward to the Kickstarter arriving soon!

 

And there was a huge Kings of War Demo too:

There was a rather large ACW game going on:

 

 

Shattered Void was once again on display before the Kickstarter goes live in July:

 

 

I was pleased to pick up a couple of Bolt Action bits (German Command and US Marines squad), three packs of Maxmini Plague Marine replacement heads, a new Daemon Prince and count-as Mutilators from HiTech – as well as this lovely large case from Battlefoam:

And, a new set of dice – to see if that helps my rolling!

Another fantastic year – and look forward to the next one!

Continuing to Escalate!

Following my initial vow, our Escalation forces have rumbled on – and I found myself needing to add another 500pts already! Although there’ll be quite a few things that I’ll need to paint in due course, I thought that given the games so far have mostly been Zone Mortalis, it might be nice to add some close-range punch. As such, for my next two vows, I’ve opted to do two Terminator squads – one armed with near basic weaponry, and the other, more lethally, with paired Lightning Claws…

Two more units to vow as part of the B&C’s Loyalty and Treachery:

Vow 5 – 5-strong Terminator squad, with combi-bolters and Power Fists, Heavy Flamer and two Chain Fists.

Vow 6 – 5-strong Terminator squad, all with Lightning Claws

The thought of adding these to my already rather sizeable Cataphractii contingent was too good an opportunity to pass down – and potentially using a load in either ZM, or in future definitely appealed. The aesthetic of their armour very much suits everything I like about the Death Guard – so happy to get more of these fantastic models built and painted for the cause. Armament wise, I’ve gone for two distinctly different squads, in order to fill up the gaps in my current Cataphractii – namely, Chain Fists and Lightning Claws! This ensures I do have a variety to choose from, as and when required.

A photo of them prior to painting:

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Here’s my first WIP photo, blocking out main areas of colour, such as shoulder pads, ptergues and trim:

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And finally, the finished product!

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Glad to have that complete! I’m unsure what I’m going to paint explicitly next, but I think it’s worthwhile considering a 2.5k list and working towards playing more regularly. Watch this space for plans and actual painting!

Otherwise, I’m thinking ahead to things I both need and want to do more broadly. If you’ve ever wondered, this is what a couple of hundred Mantic Zombies look like clipped off the sprue…

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One of the next projects!