March of the Warlords

I’ve continued the theme of creating skeletons by now constructing the legs for all four of my Warlords: once again, buoyed by some great examples of creative poses, I’ve offered my own spin on a few to again evoke movement and destruction in equal measure. I’ll continue to add to these as we go, but it does start getting them to look more like the God-machines they are, and brings them ever closer to the painting table!

Both pairs are evoking the ‘stepping-on’things’ style that’s popular at the moment, and I’ve continued to utilise original Epic bits (including a demonstration of a future Land Raider’s demise, hopefully!), as well as some appropriate 40k terrain materials for the collapsed building effect, to start getting the visual in place:



My current debate is whether they actually need to be positioned to be taller – whether that’s via additional cork or something else, as the next picture demonstrates when next to the Reavers as part of the whole Legio that they might benefit from something more. Certainly something to consider anyway! I’ve also added textured paste to all the bases to start making it look more like the urban ruin theme I’m attempting, although naturally – this won’t be the final colour! It has started to hide any messy joins, as well as help to bed in things like the trenches or craters on various bases, which is a great start.


Next steps will be to get the bodies built for the four Warlords, and complete their magnetisation – before we can start getting paint on things!


Skeleton Structure

Working on the structure of the Titan skeletons has been really fun, particularly for trying out new poses and what might be feasible whilst being able to fit the external armour on afterwards! Once again, inspired by the many different poses that others have been using, my take on some of those looks will be included below as homage, because they are truly brilliant ideas, but it’s not something I can take credit for! I’ve settled on some relatively active poses with all my Titans so far, to convey that sense of movement, but with more to be added to the respective bases, these are definitely still works in progress.

The climbing Reaver, complete with Warhound kill:


The building Reaver:


The two Reavers:


As well as the Reavers, I’ve finished building the Warhounds up to their respective skeletal structures. As part of the process, I’ve magnetised all the different weapon options for arms and carapace, so these can be swapped out as needed.

The hunting pack:


I’ll need to keep working on all the bases, but now I’ve got rough body positions for these Titans, it should be easier to keep adding flavour and appropriate items to complete them.

Follow the Reaver

Having made a positive start of basing all my current Adeptus Titanicus models, I’ve now started working on building the Titans themselves, with some suitably creative poses. There has been no shortage of inspiration showcased by many others on the basing and building front, which has led to something that looks like the below.

I had initially started with building the legs of the Warhounds, but wanted to move the Reavers forward then, as they have some of the slightly more ambitious posing and bases of the Legio as a whole. I’ve initially started by using BlueTack to find the appropriate sort of pose, which’ll shortly be glued once the logistics and mechanics are finalised visually. I’m keeping them in their skeletal format, where possible, to enable easier painting in due course.

So, the first of the Reavers is currently modelled as follows:



When taking the photo, the fist had slipped slightly, and so I’ll re-position this to be at an angle closer to horizontal, to hopefully evoke the ‘breaking through’ with the stride pose. I will still have this magnetised, even if it feels somewhat excessive, just so I can swap this in future depending on potential weapon packs, or alternative sculpts. It’s likely to be either Ferrum Mori or Dread Wake – given the current armament, which’ll be reflected in the painting.

I’ve also added a couple of shots of some of the bases that are a work in progress, such as the trench base. I’d like to add a rampart to the lip potentially, and this’ll still need to be textured, but hopefully gives a quick ideal of how it can be done. The cork was cut into a circle, separated – and thin strips of Plasticard were used to trace round the rough break between the two halves. Additional duckboards have been added in strip format too down the centre, and Milliput has covered the general gap between the plasticard and edge of the cork – as well as adding a more pronounced ‘edge’ to the trench.


Will report on more Reaver based progress soon!



Rigo(u)r Mortis

With the recent release of Adeptus Titanicus (a new imagining of the classic game of Epic set within the Horus Heresy), it was something I knew I wanted to delve into. The opportunity to command lots of Titans fighting in a smaller scale was too good to pass up – and I’ve been excited by the prospect of owning some of these iconic models and using them on the tabletop.

The choice was inevitably simple: the Legio Mortis, as per my Warhound’s paint scheme and the sympathetic colour scheme of my Knight House, but also as Traitors and allies to one of my main armies, the Death Guard. I want to do these justice, given that they can be showpiece models in themselves due to the lower count of figures required for this game, and to also focus on the other aspects like basing to help provide a sense of scale for this too.

My initial focus therefore has not been getting them ready for the tabletop, contrary to my normal machinations, but rather planning the sort of mini-diorama each base can potentially be, and crafting that accordingly. I hope to experiment with these models more in style, with my airbrush and oil paints, and things of that ilk – to continue to develop those modelling skills and to produce what I hope to be stand out models for gaming in future. The emphasis therefore, is on rigour – hence the title!

So far, for the Legio, I’ve made the following collection of bases:


These are currently a mixture of cork tile, 40k buildings, old Epic ruins, and some suitably damaged new scale Titanicus buildings, supplemented with plasticard and Milliput. There’ll be a number of other additions to help these look suitably ‘urban ruin’ in due course, as well as the use of some of the traditional Epic models to help enhance the sense of scale and immersion. I’ll be texturing these once the Milliput cures – but these should give a good overview of the general style that I’ll work towards through the construction process.

I’ve most certainly taken inspiration from so many fantastic modelling and painting projects that have been cropping up recently; it really has provided so many fascinating ideas to work with such eminently poseable figures. We’ll see how these turn out!




In previous posts, I’ve outlined my Mechanicum forces for the Horus Heresy, which are useful allies to my Death Guard forces in 30k. In being lucky enough to get a ticket to attend the recent narrative campaign weekend at Warhammer World, The Invasion Of Lannar IV, I needed to prepare an army. In terms of practicalities, I knew my Mechanicum would take up a smaller amount of space in cases, which would be useful over a weekend of seven games, ranging from 1000pts-4000pts.

With the recent release of the Mechanicum’s Primarch equivalent, Anacharis Scoria, I thought this would be an ideal time to get him ready. I knew I had a week or so to do this, so I started in earnest – and here are a few photos of that progress.

The initial build:


A comparison shot with Cawl:


When sprayed:


(And the next photos will be on the table!)

I also wanted to make sure my rank-and-file looked suitable for gracing the gaming tables at an event where the standard of painting and modelling would be incredibly high. As such, I went and added transfers to all my models (and then weathered them suitably) – an example of the work in progress is shown below:


(I chose to be consistent where possible, with the cog-skull icon being placed on the left shoulder, and then the right using the identifier for that particular automata. These vary in size, and with some additional transfers, depending on the size of said robot!).

The weekend’s games were all themed around this invasion, representing a planetary assault and subsequent struggles for control over key areas of strategic value. It was a fantastic narrative, and packing in so many games against superb opponents made for a wonderful weekend, and great celebration of the hobby.

It kicked off with a 4000pts game on the Friday night, where I played against a beautifully Blood Angels army (that went on to win overall Best Army at the event!). I now lament my lack of photos of playing against it, particularly as it had a beautiful Thunderhawk as a centre piece (which I’ve not played against before). Aside from the Thunderhawk, it had three Vindicator Laser Destroyers, a Stormeagle, Whirlwind Scorpius, Command Rhino, and a few large Assault Squads with associated characters, Tactical Squad, Box Dread, and a Leviathan in a Dread Drop Pod (and perhaps other things I’m forgetting!).

The Blood Angels were deployed in a corner – I think I may have seized the initiative in this game, and pouring a whole army’s firepower (bar the Vulturax in reserve), destroyed two of the Vindicators and knocked a hull-point or so off the other, and took out the Scorpius and Command Rhino, making for a very successful first turn – and particularly, by removing the Rhino, impacting on the plan for the rest of the Deep Striking units. It meant that as units then came in (sometimes, scattering inopportunely), I was able to concentrate firepower in a useful demonstration of target priority. The Thunderhawk had a rather large impact, in that using the Destroyer weapon killed Scoria outright – but bringing it down was a really cinematic and exciting moment. In the end, I’d wiped everything out in a fantastic game to start the event!

The army facing down the Blood Angels:


Shifting focus across the board:




The second day started with the second game: this time, it was 2500pts a side, and saw the Mechanicum face off against the Ultramarines. The force included a Malcador Infernus (I think!), three Javelins, a Spartan with Terminators, a Sicaran Venator, two Quad Rapiers, and two squads of Veterans in Rhinos. This mission involved deploying opposite one another (corner to corner), with a few objects to seize and control.

Here’s a quick photo of the general set-up as we started getting into the game:

Game2(1)Invariably, with limited scoring choices (and especially so at the lower points level), Veterans jumped onto the objectives in the last turn, but the Mechanicum had exacted a very heavy toll on the Ultramarine forces.

The next two games were 1000pts with our Recon forces, which were part of the theme of the event, as they scouted ahead of the main army to establish a beachhead. The first of these saw the Mechanicum face off against Custodes, in a force featuring Jetbikes, two squads and their commander. Once again, whilst objective based – the Thallax and Thralls proved to be slightly squishy compared to even the moderate AP of their opponents’ weapons, and the trade-off for scoring was perhaps not wholly successful! Here’s a quick snap of the face-off and courageous advancing of the lobotomised warriors:


(Due to a random event, as the attacker, I lost quite a number of the Thralls in the left bottom hand corner – which didn’t help things!).

The next game, however – against the Space Wolves, was somewhat more successful – and would be one for the sagas!  Three objectives to take and hold, with bonuses scored for successive turns holding them (until they are removed from play). The terrain worked really well for this sort of game, and was suitably cinematic with two roof-top duels – and the Thallax did really well in their advanced role! The Thralls also performed admirably, tying up the Seekers and characters for long enough, whilst everything else worked through the Recon Marines or Tactical equivalents. A couple of photos of the deployment and the action:Game4(1)Game4(2)

Ultimately, I was able to wipe out all of the Wolves, and hold all of the objectives, which I think suggested the potential of this force. It was a great game that went back and forth, and those Thralls again worked so effectively.

The fifth game saw the Mechanicum face off against Custodes at 2500pts this time: featuring Valdor himself, a couple of large squads, Terminators, a Dreadnought and Jetbikes. With objectives in play again, particularly those to defend, it meant I needed to play more tactically than normal – and this did involve a lot of inviting the Custodes on to the massed firepower of the Cybernetica Cohort! It worked effectively to help keep them at bay, and to secure the necessary objectives for the victory. Some photos of the deployment and game:


The third day then started with another Recon mission, and I got to play my previous Custodes opponent at this points level from the day before. In a game centred around securing a mysterious objective, an opportune seize (I think!) meant I could jump forward and grab this, and try and retreat. We then fought a glorious war of attrition, that eventually just left the Magos standing, unable to obtain the objective at the last. Another brilliant game, that came down to the very last, with the enjoyment of so many Thralls thwarting progress once again!


The ‘meatgrinder’:


To round off the weekend, the seventh game was another at the 4000pts level. It all hung in the balance: if all the Traitors could win, we might snatch victory… Safe to say, I did my part in (yet another) wonderful game, against the Imperial Fists. It was the first time I’d played against a Mastodon, and the army featuring Quad Heavy Bolters, a ten strong Lascannon Squad and a ten strong Heavy Bolter squad, lots of Land Raiders, and then Breachers, Vets, and Terminators, in the variety of transport options – lead by Sigismund himself.

Photos of our deployment:


And, another seize I believe, which meant I was able to really use target priority to my best advantage. Taking out the Lascannon squad early, and starting to whittle things down on one side of the board (away from the Mastodon!) worked effectively. One Castellax maniple nobly advanced on that side of the board to draw that initial attention, and so I could work to remove the other threats before dealing with that and the contents in an epic showdown. Mindful again of the spread objectives, I tried to manoeuvre round to give as much time firing as possible, which worked well:


Sigismund, with the remains of his retinue (indeed, the last of the force), was all set to charge Scoria and his automata – but failed the charge, and died to Overwatch. A fitting end…! Another great game, pitting these two huge forces against one another, truly emblematic of the Heresy – and a brilliant way to end the weekend!

Afterwards, we rolled the hypothetical duel between Sigismund and Scoria… and Scoria killed Sigismund in that single round of combat (suffering no damage). (As well as Sigismund’s ‘fleet’ re-roll, which was also failed – so clearly wasn’t Sigismund’s day!)

In summary, it was a superb event with a great narrative and camaraderie throughout, and was a real pleasure to take part in. I’m very much looking forward to the next Heresy event now!

During the weekend, I picked up some Vorax to supplement the scout force in future, as well as some additional pads for my Death Guard. The next project is likely to be involving the Heresy, but in a slightly different scale…